2.5 Million P2P Users Worldwide Illegally Shared The Top 60 Video Game Titles | Digital Journal

It’s not just music…

“With most of these games being $20 and $50 or more to download, the loss of revenue from this amount of piracy is huge,” said Kyle Reed, Co-Founder and COO, CEG TEK. “There’s been a lot of debate about whether or not piracy is really an issue for the massively successful video game business, but if publishers like Electronic Arts are losing nearly $30M a day in potential revenue on 13 of their hottest titles, that’s something to be concerned about.”

READ THE FULL STORY AT DIGITAL JOURNAL:
http://www.digitaljournal.com/pr/1983503

Neko Case Exploited by Macy’s, Levi’s, Princess Cruises, Skype, Yahoo, Marvel and Electronic Arts

Wow. Just wow. It’s not like Neko Case is Lady GaGa sitting on gazillions of dollars (and not that it should make a difference). This is how the Exploitation Economy works. It’s about money. Advertising money. A lot of advertising money. None of which is shared or distributed to the artists, ever. Not one penny. Not one single cent. Nothing. Zero. Zilch. Nadda.

And yet there are those who confuse free beer with free speech. Nothing here is about censorship. This really appears to be about mass scale, enterprise level, orchestrated infringement farms for profit.